šInformation
Last updated
Last updated
Enhance your server with a comprehensive EXP system featuring a versatile shop, level-buying options, and XP withdrawal capabilities. The plugin includes paginated levels, leaderboards, and customizable XP placeholders, providing a rich experience for both administrators and players. Admins benefit from advanced management tools, while players can unlock rewards, track their progress, and engage with a dynamic XP-driven environment.
Highlights:
Versatile EXP Shop: Customize and manage an extensive shop for XP-related purchases.
Level-Buying System: Allow players to buy levels directly, adding a new dimension to progression.
XP Withdrawal: Enable players to withdraw XP for flexibility in managing their experience.
Paginated Levels: Organize levels into pages for better navigation and management.
Leaderboards: Display XP and level rankings to motivate competition and track top players.
Custom XP Placeholders: Utilize customizable placeholders for displaying XP-related information.
Advanced Admin Tools: Provide administrators with robust tools for managing the XP system.
Player Rewards and Progress Tracking: Offer rewards and enable players to monitor their progress effectively.
You must have PlaceholderAPI installed on your Minecraft Server for these Placeholders to register, but you can format/display EXP in 3 different ways to the player.
%abyssexperience_raw% ā Will return the raw, unformatted integer (Example: 1000000)
%abyssexperience_comma% ā Will return the formatted exp in a comma-format (Example: 1,000,000)
%abyssexperience_formatted% ā Returns the exp in roman-numeral-decimal format. (1k, 10k, 100k, 1M)
Arguments wrapped in diamonds <arg>
are required for the command to run properly. Arguments wrapped in square braces[arg]
are treated as optional
abyssexperience.admin
)/experience give <player> <amount>
Gives the player a specified amount of experience
/experience givelevel <player> <amount>
Gives the player a specified amount of experience levels
/experience take <player> <amount>
Takes a specified amount of experience from a player
/experience takelevel <player> <amount>
Takes a specified amount of experience levels from a player
/experience set <player> <amount>
Sets the player's experience to the specified amount
/experience setlevel <player> <amount>
Sets the player's experience level to the specified amount
/experience reload
Reloads the TideExperience plugin and refreshes config values.
None unless specified
)/experience [player]
Retrieves how much experience you have if no player was specified, otherwise it will retrieve the specified player's experience.
/experience withdraw <amount> or /expbottle <amount>
Both of these commands will withdraw an amount of Experience that the command sender has into a redeemable voucher.
/experience exptop
Opens the experience top menu
/experience expleveltop
Opens the experience level top menu
/experience shop
Opens the main exp shop menu
/levels
Opens the level roadmap menu for the player
/levels top
Opens the level roadmap top menu
item:
material: "EXPERIENCE_BOTTLE"
name: "&5&l(!) &dExperience Bottle &7(Right-Click)"
lore:
- " "
- "&dInformation"
- "&d&lā &7Stored: &f%exp%"
- "&d&lā &7From: &f%player%"
- " "
- "&7&o(( Right-Click to redeem this exp note! ))"
commands:
"bottle-command":
base-command-name: "xpbottle"
aliases:
- "expbottle"
- "tidexpbottle"
- "tideexpbottle"
sub-commands: {}
"levels-command":
base-command-name: "levels"
aliases:
- "level"
- "tidelevel"
- "tidelevels"
sub-commands:
"top":
base-alias: "top"
aliases: []
"experience-command":
base-command-name: "experience"
aliases:
- "exp"
- "xp"
- "tideexperience"
- "tideexp"
- "te"
- "xperience"
sub-commands:
"shop":
base-alias: "shop"
aliases: []
"help":
base-alias: "help"
aliases: []
"reload":
base-alias: "reload"
aliases: []
"exptop":
base-alias: "exptop"
aliases: []
"expleveltop":
base-alias: "expleveltop"
aliases: []
"give":
base-alias: "give"
aliases:
- "add"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te give <player> <amount>"
"take":
base-alias: "take"
aliases:
- "subtract"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te take <player> <amount>"
"set":
base-alias: "set"
aliases:
- "sum"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te set <player> <amount>"
"give-level":
base-alias: "givelevel"
aliases:
- "addlevel"
- "givelvl"
- "addlvl"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te givelevel <player> <amount>"
"take-level":
base-alias: "takelevel"
aliases:
- "sublevel"
- "sublvl"
- "takelvl"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te takelevel <player> <amount>"
"set-level":
base-alias: "setlevel"
aliases:
- "sumlevel"
- "sumlvl"
- "setlvl"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te setlevel <player> <amount>"
"withdraw":
base-alias: "withdraw"
aliases:
- "bottle"
- "xpbottle"
- "expbottle"
not-enough-args:
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Invalid arguments! Proper usage: &c/te withdraw <amount>"
levels:
"one":
weight: 1
cost-in-exp: 100
commands:
- "give %player% diamond 1"
claimed-item:
enchanted: true
material: "LEATHER"
name: "&a&lCLAIMED"
lore: [ ]
locked-item:
material: "BARRIER"
name: "&c&lLEVEL &4&lONE &8(&7Locked&8)"
lore:
- " "
- "&cInformation"
- "&c&lā &7Cost: &f100 EXP"
- "&c&lā &7Progress: &f%exp%&7/&f100 &8[&f%bar%&8]"
- " "
- "&cRewards"
- "&c&lā &71x Diamond"
- " "
- "&7&o(( You need &f&o100 exp&7&o to unlock this level ))"
ready-item:
material: "LIME_DYE"
name: "&a&lLEVEL &2&lONE &8(&7Purchase&8)"
lore:
- " "
- "&aInformation"
- "&a&lā &7Cost: &f100 EXP"
- "&a&lā &7Progress: &fClick to buy"
- " "
- "&aRewards"
- "&a&lā &71x Diamond"
- " "
- "&7&o(( Click to purchase this level for &f&o100 exp&7&o! ))"
"two":
weight: 2
cost-in-exp: 500
commands:
- "give %player% emerald 1"
claimed-item:
enchanted: true
material: "LEATHER"
name: "&a&lCLAIMED"
lore: [ ]
locked-item:
material: "BARRIER"
name: "&c&lLEVEL &4&lTWO &8(&7Locked&8)"
lore:
- " "
- "&cInformation"
- "&c&lā &7Cost: &f100 EXP"
- "&c&lā &7Progress: &f%exp%&7/&f100 &8[&f%bar%&8]"
- " "
- "&cRewards"
- "&c&lā &71x Emerald"
- " "
- "&7&o(( You need &f&o100 exp&7&o to unlock this level ))"
ready-item:
material: "LIME_DYE"
name: "&a&lLEVEL &2&lTWO &8(&7Purchase&8)"
lore:
- " "
- "&aInformation"
- "&a&lā &7Cost: &f100 EXP"
- "&a&lā &7Progress: &fClick to buy"
- " "
- "&aRewards"
- "&a&lā &71x Emerald"
- " "
- "&7&o(( Click to purchase this level for &f&o100 exp&7&o! ))"
menus:
"level-menu":
title: "&8&lLEVELS MENU"
rows: 3
level-slots: [ 10, 11, 12, 13, 14, 15, 16 ]
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
next-page-item:
slot: 24
material: "SPECTRAL_ARROW"
name: "&8&lNext &7&lPage &8(&f%page%&8)"
lore:
- "&8Informational Item"
- "&7"
- "&8&lINFORMATION:"
- "&7- &8&lPage: &f%page%"
- "&7"
previous-page-item:
slot: 20
material: "TIPPED_ARROW"
potion-type: "INSTANT_HEAL"
hide-flags: true
name: "&8&lPrevious &7&lPage &8(&f%page%&8)"
lore:
- "&8Informational Item"
- "&7"
- "&8&lINFORMATION:"
- "&7- &8&lPage: &f%page%"
- "&7"
open-first: "main-menu" #Will open the categories menu first, you can also set this to another shop.
main-menu:
title: "&8&lCATEGORIES"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
categories:
"static":
slot: 12
open:
material: "LIME_DYE"
name: "&aStatic Shop &7(Open)"
lore: [ ]
closed:
material: "RED_DYE"
name: "&cStatic Shop &7(Closed)"
lore: [ ]
"rotating":
slot: 14
open:
material: "LIME_DYE"
name: "&aRotating Shop &7(Open)"
lore: [ ]
closed:
material: "RED_DYE"
name: "&cRotating Shop &7(Closed)"
lore: [ ]
shops:
"static":
title: "&8&lSTATIC"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
open-time: "1/28/2022 17:30:00"
rotating: false
items:
"diamond":
slot: 13
price: 10
material: "DIAMOND"
name: "&bDiamond &7(10 exp)"
lore: []
commands:
- "give %player% diamond 1"
"rotating":
title: "&8&lROTATING"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
"light_gray":
material: "LIGHT_GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "10-16"
open-time: "1/28/2022 17:30:00"
rotating: true
rotating-time: 30 #In Seconds
item-slots: [10,11,12,13,14,15,16]
items:
"diamond":
price: 10
material: "DIAMOND"
name: "&bDiamond &7(10 exp)"
lore: []
commands:
- "give %player% diamond 1"
"emerald":
price: 10
material: "EMERALD"
name: "&aEmerald &7(10 exp)"
lore: []
commands:
- "give %player% emerald 1"
rotating-item:
slot: 18
material: "CLOCK"
name: "&eRotating in &f%time%&e."
lore: []
exp-top:
enabled: true
interval: 60
exp-levels-top:
enabled: true
interval: 60
levels-top:
enabled: true
interval: 60
menus:
"exp-top-menu":
title: "&8&lEXP TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has &f&o%amount%x&7&o exp! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have &f&o%amount%x&7&o exp! ))"
"exp-level-top-menu":
title: "&8&lEXP LEVEL TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has &f&o%amount%x&7&o exp level(s)! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have &f&o%amount%x&7&o exp level(s)! ))"
"level-top-menu":
title: "&8&lLEVEL TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&3&l[&b&l!&3&l] &b%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has &f&o%amount%x&7&o level(s)! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&3&l[&b&l!&3&l] &b%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have &f&o%amount%x&7&o level(s)! ))"
messages:
"reloaded":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have successfully reloaded &bTideExperience&7 in &b%time%ms&7."
"purchased":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have successfully purchased &b%item%&7 for &b%cost%&7 exp."
"rotated": # This is a broadcast
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7The &b%shop%&7 shop has just rotated it's items!"
"admin-help":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&f&m----------------------------------"
- " "
- "&b&lTech&3&lTide &7ā &bExperience Admin Help"
- "&7&oCarefully crafted with expertise by &f&oindustry leaders&7&o."
- " "
- "&7<> = Required"
- "&7[] = Optional"
- " "
- "&b&lCommands"
- "&b&lā &7/te [player]"
- "&b&lā &7/te give <player> <amount>"
- "&b&lā &7/te take <player> <amount>"
- "&b&lā &7/te set <player> <amount>"
- "&b&lā &7/te givelevel <player> <amount>"
- "&b&lā &7/te takelevel <player> <amount>"
- "&b&lā &7/te setlevel <player> <amount>"
- "&b&lā &7/te withdraw <amount>"
- "&b&lā &7/te reload"
- " "
- "&f&m----------------------------------"
"player-help":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&f&m----------------------------------"
- " "
- "&b&lTech&3&lTide &7ā &bExperience Help"
- "&7&oCarefully crafted with expertise by &f&oindustry leaders&7&o."
- " "
- "&7<> = Required"
- "&7[] = Optional"
- " "
- "&b&lCommands"
- "&b&lā &7/te [player]"
- "&b&lā &7/te withdraw <amount>"
- " "
- "&f&m----------------------------------"
"invalid-player":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7You have specified a(n) &cinvalid player&7."
"invalid-amount":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7You have specified a(n) &cinvalid amount&7."
"invalid-args-bottle":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7Incorrect arguments! &c/xpbottle <amount>&7 is the correct usage."
"not-enough-exp":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lTech&4&lTide &f&lā &7You do not have &cenough exp&7 to perform this action."
"experience-balance":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have &b%exp%&7 exp. &f&o(&b&o%level% &7&olvl(s)&f&o)"
"experience-balance-other":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &b%player%&7 has &b%exp%&7 exp. &f&o(&b&o%level% &7&olvl(s)&f&o)"
"given-experience-to-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have given &b%player% %amount%&7 exp. Their new balance is &b%new-balance%&7 exp."
"received-experience":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have been given &b%amount%&7 exp by &b%player%&7. Your new balance is &b%new-balance%&7 exp."
"taken-experience-from-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have took &b%amount%&7 exp from &b%player%&7. Their new balance is &b%new-balance%&7 exp."
"lost-experience":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have had &b%amount%&7 exp taken by &b%player%&7. Your new balance is &b%new-balance%&7 exp."
"set-experience-for-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have set &b%player%'s&7 exp to &b%amount%&7."
"experience-set":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7Your exp has been set to &b%amount%&7 by &b%player%&7."
"given-level-to-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have given &b%player% %amount%&7 exp level(s) they are now level &b%new-balance%&7."
"received-level":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have been given &b%amount%&7 exp level(s) by &b%player%&7. You are now level &b%new-balance%&7."
"taken-level-from-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have took &b%amount%&7 exp level(s) from &b%player%&7. Their new level is &b%new-balance%&7 exp."
"lost-level":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have had &b%amount%&7 exp level(s) taken by &b%player%&7. You are now level &b%new-balance%&7."
"set-level-for-player":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have set &b%player%'s&7 exp level to &b%amount%&7."
"level-set":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7Your exp level has been set to &b%amount%&7 by &b%player%&7."
"withdrawn-experience":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have withdrawn &b%amount%x&7 exp. Your new exp balance is &b%new-balance%&7."
"redeemed-exp-bottle":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &7You have redeemed an exp bottle and received &b%amount%&7 exp. Your new balance is &b%new-balance%&7 exp."
"exp-top-updating":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &bExperience top is now updating!"
"exp-top-updated":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &bExperience top has updated in &3%time%ms&b."
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value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
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"exp-level-top-updated":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
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"level-top-updating":
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enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
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"level-top-updated":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lTech&3&lTide &f&lā &bLevel top has updated in &3%time%ms&b."